AMD took to the virtual stage today to unveil its next-generation GPU offerings based on RDNA 2 architecture that is built on the 7nm process. The firm announced a trio of Radeon RX 6000 series GPUs that aim to go against Nvidia’s latest RTX 30 series offerings, promising higher performance per watt. During the presentation, the company also mentioned that it worked with Microsoft to optimize the architecture with technologies like DirectStorage API and more.
Now, Microsoft has explained through a blog post how its next-generation gaming consoles, the Xbox Series X and Series S, will integrate with the RDNA 2 architecture to leverage all the capabilities announced by AMD today, to deliver a “level of power, performance and compatibility never before seen in console gaming, powered by AMD’s latest “Zen 2” and RDNA 2 architectures”. These benefits include hardware-accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback from the Xbox Velocity Architecture, and Variable Rate Shading.
The Redmond firm says that it has been working with AMD from the initial development phases of the Xbox Series X|S, and that it “chose to wait for the most advanced technology” from AMD before finalizing its architecture. It has worked to improved NPC intelligence and visuals through machine learning.
The firm is also working to bring ML-powered super resolution to the consoles as well, a possible rival to Nvidia’s DLSS 2.0 supersampling method, to the Xbox consoles. All these technologies, the company says, allows the consoles to achieve high quality, high fidelity visuals with realistic shadows and reflections.
Along with bringing these technologies and capabilities to the console, Microsoft says that it is also working with AMD to bring these benefits to the PC, which will provide developers a “common set of features” when developing games across the PC and console platforms. Other improvements from AMD such as Smart Access Memory – that allows full GPU memory access to Ryzen 5000 series CPUs – will further improve performance on the PC.
Microsoft’s post is interesting because the PlayStation 5 also features a custom RDNA 2 architecture-based GPU running alongside a Zen 2-based CPU. It will be fascinating to see what benefits the Xbox consoles can bring to overall performance thanks to the “full” hardware-level integration with the RDNA 2 architecture.